﻿namespace UnityEditor
{
    using System;

    internal class LightProbeGUI
    {
        private const float kDuplicateEpsilonSq = 0.1f;
        private const int kLightProbeCoefficientCount = 0x1b;

        public void DisplayControls(SceneView sceneView)
        {
            LightmapVisualization.showLightProbeLocations = EditorGUILayout.Toggle(EditorGUIUtility.TextContent("LightmapEditor.DisplayControls.ShowProbes"), LightmapVisualization.showLightProbeLocations, new GUILayoutOption[0]);
            LightmapVisualization.showLightProbeCells = EditorGUILayout.Toggle(EditorGUIUtility.TextContent("LightmapEditor.DisplayControls.ShowCells"), LightmapVisualization.showLightProbeCells, new GUILayoutOption[0]);
        }
    }
}

